More Dynamic Mud – SpinTires 03.03.16
This Modification simply takes the existing mud particle system and expands the number of variations and improves how they generate. The effect is (in my opinion) much cooler looking mud!
Top soil is drier and lighter than the mud underneath and the clay really deep down is heavy and chunky!
Spintires ships with the following particle effects :
Dust (1 Particle Type)
Debris (1 Particle Type)
Mud (2 Particle Types)
Slide (1 Particle Type)
I have expanded these to :
Dust (3 Particle Types)
Debris (4 Particle Types)
Mud (3 Particle Types)
Dirt Chunks (5 Particle Types)
Slide (2 Particle Types)
For the most part, particle types are split into Dry Dirt, Wet Dirt, Thick Mud, Clay Mud, Rock (where appropriate). Each type of particle has its own velocity and gravity settings (dirt shoots out slower but weighs less than mud so it takes a bit longer to come back down)
The game uses each wheel’s Mud Depth, Mud Coverage, Traction Level, Water Level and Wheel Spin to decide the strength of each effect and the type of particle used.