Category Archives: News – Updates

SpinTires 16.12.15 Game Version Update

spintires 16.12.15 update

DEV191215 – Update:

16/12/15

– dont allow user maps for lobbies with “active achievements”
– minor map fixes

14/12/15

– game can load user maps (with disabled achievements) – MP included
– CRC check added to make sure map versions are the same in MP
– maps backwards compatibility, and more mods backwards compatibility (mod/map updates dont break savegames)
– some sounds, visuals tuning
– bugfixes (logs dropping off trucks, inability to continue saved games with some mods)
– check changes in Media.xml when deciding to disable achievements/MP (fix exploits)
– mud made stiffer
– important physics fix (light vehicles now behave correctly with addons, but affect heavy vehicles too)
– fix lua errors preventing some mods from working properly
– EDITOR: fixed bugs related to publishing mods
– EDITOR: creating maps now support (with no workshop support yet)
– EDITOR: change texture formats – performance improvements (and some other bugfixes/improvements)

3/12/15

– crashfix (workshop related)
– dont continue game until mods are updated (otherwise savegame gets broken)

2/12/15

– minor visual improvements
– game support loading of user maps

26/11/15

– more improvements to suspension damage system
– new damage visuals
– new damage effect: oil spilling off
– new assets: zil131 utility, gaz66 small utility trailer (works for zils too), short-short logs for zil130
– greatly improved IK controls (crane now wont go down by itself when rotating)
– bugfix: huge initial damage received when switching to truck (gamestopper)
– bugfix: when hitting truck with other truck, which in turn hits third truck -> intercollision happens, then results in huge dmage and physics destabilisation (gamestopper)
– bugfix: incorrect number of short logs spawning when unpacking short logs
– new water-flows-off-truck visual effect
– more mud-wheel physics improvements
– long mod names UI dialog cropped
– mud decals visual improved (no mirror mapping)

18/11/15

– lobby game starting with no trucks selected for the map
– more perfomance optimisation for trucks in mud
– winch ropes goes white at times (visual bug)
– rope in “pull” state now fits terrain (doesnt intersect it) – visuals

16/11/15

– driving dynamics improved (uaz most of all)

15/11/15

– further damage system improvements
– more visual effects improvements
– beacons now required to install some trailers

14/11/15

– markers rays removed (was annoying)
– RU localisation fixes
– coop achievements work correctly
– cloaking synced correctly in MP
– more damage calculation fixes/improvements
– xbox360 controller keys remapped
– more minor visual effects tweaks
– minor UI fixes

13/11/15

– fullscreen crashfix
– shadercache optimisation
– fix: optimised particles should not recieve shadows

12/11/15

– waterwave visuals update
– wheel mud bursts visuals update
– improved damage system – suspension damage is now also detected
– winXP 32bit fix
– shaders removed from retail build

SpinTires 08.11.15 Update

SPINTIRES 08.11.15

8/11/15

– water visuals bugfix

– garage parts trailer wheels changed

– volcano map: position of maz7310 changed

7/11/15

– terrain tearing bug fix

– terrain chunks disappearing at certains angles bug fix

– minor graphics improvements (mud, dirt bursts, detail maps)

– minor analog gearstick controls improvement

– minor mud/vehicle physics improvement

– jerking hack removed (rapidly switching forward/rear gears)

– some localisation fixes

5/11/15

– mesh cache fix (modding support)

– new achievements: volcano honk, mushroomer

– minor mud/performance/driving optimisation/improvement

– rocks mass increased

– mushrooms assets improved

– hide driver in capsized trucks

3/11/15

– mods backwards compatibility (new version dont break savegames)

– hash check before each time game starts (fixes some exploits)

– minor UI tweaks

– more achievements fixes

30/10/15

– new kraz carriage integrated (and all trailers/addons derived from it)

– mods backwards compatibility in savegames (all is left to make savegames fully backwards compatible is maps)

– camera beneath ground of proving grounds fix of fix

– check for files hash each time map starts (fixes some exploits)

28/10/15

– truck damage improved (RISE OF MACHINES, STUDENT DRIVER achievements fixed)

– some trucks/assets changed (kamaz 6520/6522, 4310 mod, carriages – SAVEGAMES WORK)

– forest crane rotation bug fixed

– logs falling thru cart bug fixed

– game not working in offline fixed

– kamaz 65111/65115 mod added

– differential lock system improved slightly

– when changing stratup trucks, unavailable addons arent installed

– drive camera auto-zoom returned (but only works when there is no user input for a while)

– mud/water visual bug fixed

– proving grounds incorrect camera position fix + “starting” proving ground resets its trucks

– in windowed mode, confirm exit before closing game when clicking ‘X’

– analogous stick mode now preserves “acceleration limit”

– log kiosk added to Proving Grounds

SpinTires 23.10.15 Released

SpinTires 23.10.15

SpinTires game version 23.10.15 released

22/10/15

– folder/file structure changes

– maps cosmetic changes (+ as a bonus “bushes” spawn location at Proving grounds now works)

– truck format change (mass selector instead of numeric input) + maz7310/535/kirovets700 properties changed slightly

– winch bugfix: stop suggesting winch when attaching different winch (multiple winch MP bug not yet fixed)

– MP bug: wheels not spinning for 4x players game (was a major network bug affecting all MP games, be it 2,3 or 4 players)

– assets improvements (log cart fixes, wooden bridge, logs texture, leaves textures)

– multiple broken achievements bugfixes (fisherman, david, various objective achievements)

– some performance optimisations (collision check when spawning trailers/trucks)

– visual fix: tracks now visible over “dirt bridge”

– “lying spruce” properties changed a bit (more traction so ites easier to get over it)

Spintires 2015 The Full List Of Updates

Spintires 2015 updates

The full list of updates Spintires 2015

Updates already uploaded to the server steam, is currently testing it.

4/10/15

– network traffic reduced 3-4 times
– multiplayer trucks interaction improved greatly
– animated physical driver in all trucks
– new trucks (zil-131, kamaz-4310, kirovets-700, maz-537, gaz-66)
– old assets remastered (ural-4320/432010, kamaz-6520/6522, map assets – trees, log heaps)
– maps improved (visually and balance-wise)
– gameplay improved (hardcore = manual log loading only, ability to pick startup trucks for each map)
– new addons (new forest crane, trailers with ability to deliver loads/logs)
– mod support (ingame mod browser + automatic mod download, mod certification by official staff)
– graphics improvements (new tyre track system, mud detalisation increased, special effects etc)
– new trucks sound system (sounds remastered, each truck with unique sound)
– ingame mod testing with ability to reload textures and assets
– Truck Editor application for mod testing and development
– Notepad++ plugins (XML visual editing with Truck Editor)
– trucks XML format changed (simplified greatly for ease of modding)
– many many performance optimisations, bug/crash fixes
– nvidia stereo fixes (now working correctly 100%)
– animated driver in all trucks

18/08/15

– kamaz 4310!
– sound system reworked!
– map/trees changes
– no auto-loading in hardcore; istead we have “log kiosks”

22/07/15

– sounds improved
– bugs fixed
– levels updated
– graphics improved

17/07/15

– batch-update since 13/04/15
– only ENGLISH localisation works for now!!!
– workshop implemented, but WONT WORK without dev rights in steam!!!
– new dev level with dev tools
– new vehicles, addons, wheels
– mud visuals and physics updated!!!
– wheel tracks visuals updated!!!
– lots of graphical improvements!
– various GUI improvements!
– truck sounds improvements!
– optimisations and bugfixes
– k-700 steering mechanism implemented
– minor map tweaks
– map balance feature introduced!